First guest of the day is Naoki Arata (center), whose "The True Shape of a Daisy" is part of the Anime no bento" program. It's a nifty looking film that programmer Rupert Bottenberg found interesting because it was ripped in European folk tales rather than Japanese mythology, to which she replied that a lot of the finding for the film came from a UK-based program, so…
Also on hand were the team from "The Future Is Now" (with programmer Steven Lee on the left): Writer/director/producer Jung Jong-min, actor Koo Jaho, and producer/cinematographer Park Wonjo. They had been at Fantasia last year with a horror short and were eager to come back. They've got some slick chops, so maybe they'll eventually come back with a feature.
After Mononoke the Movie - which has nothing to do with Miyazaki's Princess Mononoke, which threw me when programmer Rupert Bottenberg showed a teaser last year (he aims to end the animation section of each festival by showing something he hopes to program at the next, which I suppose is kind of feasible considering that these things gestate long enough that festivals can be in contact early) - I had intended to catch Shelby Oaks, but it was a case where I walked out of the theater and there was already a sizable line, and there's no guarantee with a badge, especially when everyone wants to see it with the director and executive producer and a bunch of other folks on hand.
Ah, well. Neon has picked it up so it will probably play Boston later this year. I hadn't really eaten all day anyway, so it was kind of a relief to go across the street to a burger shop that just happened to be have the Red Sox game on.
Today's plan: The Avenging Eagle, International Science-Fiction Short Films, Ghost Cat Anzu, The Old Man and the Demon Sword, and Mash Ville.
"First Line"
* * * ¼ (out of four)
Seen 20 July 2024 in Auditorium des diplômés de la SGWU (Fantasia 2024: Anime no bento, laser DCP)
Wrote what you know, they say, so this short's creator Tina gives the audience a story of a young animator who is running late with the segment he's been assigned but is nevertheless given a crucial final sequence on a tight deadline by the project's mercurial director.
It's a bit of a love letter to the medium, of course, with careful attention paid to how the work gets done, the flights of fancy possible, and the modest pencil-on-paper origins of what the audience is seeing. What's more intriguing, though, is the way she examines the push and pull of it. People like Mito get hired because they've got talent and creativity and are then pushed into a system that subordinates this to someone else's vision. How do you work as a member of the team but still stand out?
I'm not sure the film really answers this, but it at least makes me think of the question, and certainly feels genuine enough around that.
"Maidens of the Ripples"
* * * ¼ (out of four)
Seen 20 July 2024 in Auditorium des diplômés de la SGWU (Fantasia 2024: Anime no bento, laser DCP)
I feel like this is far from the first time that I've watched an animated short from Japan where two girls draw closer because nobody else understood that they were "different" and had it not be about being gay but (I guess) depressed, to the extent that I wonder if the one is a euphemism for the other in Japan.
At any rate, this one has a teacher giving the class president, Haruka Arima, printouts for frequently-absent Rin Takitani, and while Haruka is initially shocked at how beautiful Rin is with her dyed-blonde hair, she soon finds these times meeting her the best part of her day. They've got more in common than they think, especially as Haruka talks about how she wasn't always a focused, organized student, and in fact that may be a facade that is wearing down.
The story here is the sort I often have trouble relating to, with its teens so cognizant of how heavy everything is and how much emotion they are investing in small things, but I love the art here: Watercolor backgrounds for what appears to be a harbor town and human figures with a pleasing sketchiness, not invested with much in the way of excess movement but not unnaturally still. Creator Michiko Soma knows we're going to be looking at the hair right away and does good storytelling with it: Rin initially appears ethereal and fragile despite calling it her "golden armor" and it feels like an early warning for Haruka about to break down as it gets a bit out of control.
"Yoruwohiraite" ("The True Shape of a Daisy")
* * * (out of four)
Seen 20 July 2024 in Auditorium des diplômés de la SGWU (Fantasia 2024: Anime no bento, laser DCP)
This is the first film in the package that feels kind of like a proof-of-concept, with director Naoki Arata introducing some characters and hinting at world-building but stopping short of its characters actually having an adventure. It's one that looks like it could lead to something, though, with "Child of the Night" Nycteris following a firefly through a mysterious door to find a bright, colorful valley and making friends with the boy there, before being pulled back home where her mother (I believe; the relationship is never specified) scolds her.
The story could use a bit more detail - maybe Arata will have the chance to expand it sometime - but mood is nailed very well, while keeping things somewhat mysterious. The nighttime and daylight worlds look very different but Nycteris doesn't look like something pasted onto the wrong background when brought into the daylight, even though the halo around her new friend becomes overpowering to her as the sun fully rises, the world seeming to become a van Gogh-like riot of color. There's a sort of nervy uncertainty in the scenes with her mother, even as she radiates authority; is she a giantess or is Nycteris small, or is Arata exaggerating for effect?
It's a nifty start; I hope we can see more adventures with them.
"Kamigoroshi: Prologue"
* * * ½ (out of four)
Seen 20 July 2024 in Auditorium des diplômés de la SGWU (Fantasia 2024: Anime no bento, laser DCP)
Another movie about animators, although rather than the nervous fellow working on one small sequence of "First Line", "Kamigoroshi" gives us a capricious god: A wolf-man who takes the figure of a generic girl, then refines her into the figure of a black-clad teenager, breathing memories into her and placing her in a model city. The only trouble is, this city is meant to be the setting for a sci-fi/horror epic, with something above pulling the souls from the other figures, while elsewhere, freedom fighters are breaking out of the model and into the workshop.
Creation and destruction go hand-in-hand with this sort of tactile animation, and really any form of storytelling, as the things you make will eventually be undone, or have violence done to them, even if you like them and would wish them well in real life, and at least in this prologue, Niho Tomoyuki seems enjoyably unrepentant, having his fox-god scoop up his attackers and use their clay to seal the holes they've made, and there's something kind of interesting about how, while he apparently struggles with rebellious characters, other parts of the story go on, which is certainly what the writing process feels like at times.
He does it in snappy, fast-paced fashion, too; while there's a little time given up front to him crafting the heroine, once the camera moves inside the city, there are several things happening at once without dialogue to explain it. He's great at using visual shorthand like the breathing life into his doll segment, and the escape from the model city is nifty for how it uses images often played for laughs as an adventure that quickly veers into horror. I don't know if this pace can be kept up for a full feature, but I'm certainly intrigued.
"Okuninushi and Sukunabikona"
* * * (out of four)
Seen 20 July 2024 in Auditorium des diplômés de la SGWU (Fantasia 2024: Anime no bento, laser DCP)
Is there a more exciting logo to pop up before a film, whether a feature or, in this case, a sort of micro-short, than that of Science Saru? There's a gleefully cartoony chaos to their work even when they are tackling heavier themes, and "Okuninushi and Sukunabikona" is not them doing that, as it features the two title characters, gods in some local pantheon, making a goofy bet while on a walk. It's silly, sure, but it's also really good character work, sketching these two quickly enough to sell a gag beyond just what's universal. Quality cartooning.
"String Dance" ("Roots") from the film Taisu
* * * (out of four)
Seen 20 July 2024 in Auditorium des diplômés de la SGWU (Fantasia 2024: Anime no bento, laser DCP)
Made for another anthology (TAISU) which is apparently not far off, "String Dance" introduces us first to an elfin girl, seemingly alone in a world where trees connect in a wild tangle, north, south, up, and down, living a carefree life flying with her giant bird Mau, before shifting the scene to a castle, where Princess Tesin laments how her father the king has shrunken from the world since the death of the queen. Somehow, a pair of flowers in their respective homes serves as a telephone, and the two become confidantes. Her new friend encourages Tesin to take a stronger leadership position herself, but her city-state is at war, and the attackers…
Of the shorts in the package, this is the one most obviously done with digital tools, and it's got what seems like it must be a deliberately plastic realism at this late date; it reminds me a bit of French comic artist Fred Beltran when he started using those tools later in his career: Uncannily smooth yet nevertheless solid, somehow heightening the sense of depth and the inhumanity of war. For all that it helps to create impressive imagery, it doesn't harm the character work at all; both protagonists are given heightened personality and voice work, but it works, even as their friendship leads to tragedy because they don't know the full story.
That full story is somewhat elided, not just in terms of the audience not getting the full background but in how there's a bit of a fast forward that one might not realize until after the fact (this style is maybe not ideal for showing aging). There's also a reincarnation angle that isn't necessarily extraneous - I can see where filmmaker Shuhei Morita is maybe trying to demonstrate the bond between these two despite everything - but it's maybe one thing too much in a short that doesn't have a lot of time to explain.
Mecha-Ude (Mechanical Arms) Episode 1
* * * (out of four)
Seen 20 July 2024 in Auditorium des diplômés de la SGWU (Fantasia 2024: Anime no bento, laser DCP)
Watching something like Mecha-Ude, I kind of wish I had more time for anime and manga, or that the likes of this had been more available in my small town when I was a kid. It's a delightfully dotty sort of premise - there are apparently alien robots that take the form of mechanical arms that can fuse with humans, although it's kept pretty hush-hush, and when young ARMS agent Aki Murasame (voice of Yu Shimamura) tries to liberate one from a lab, it winds up lost, only to be found my mostly-good-hearted teenager Hikaru Amatsuga (voice Toshiyuki Toyonaga). They connect, but it turns out his new hand (voice of Tomokazu Sugita) is amnesiac and pacifistic, which does not necessarily help with two secret agencies after them, culminating in Aki being placed undercover in Hikaru's school.
That's close to the plot of the whole first episode screened, but it's the cheeky attitude that feels like it will be the real fun here, with Hikaru's general decency tending to include a bunch of hand-wringing about whether something is a good idea or if he's being selfish, contrasted with Aki's jaded pragmatism. There's room for a sort of whimsical cartooniness to "Alma", the big ol' hand Hikaru gets saddled with, compared to the "cooler" snakelike arms others are wearing. We get hints of fun supporting casts and various subplots and conflicts, enough to see that things will probably get more serious, eventually. The animation is slick and the fights nicely kinetic.
Nine-year-old me would have absolutely eaten this up; fifty-year-old me is not going to look to see what streaming service this is on because once you start following one show, there's a million others and I've already got more pop culture on my shelves and Roku than I can get to. I'm sure the audience it's meant for will have a blast, though.
"The Future Is Now"
* * ¾ (out of four)
Seen 20 July 2024 in Auditorium des diplômés de la SGWU (Fantasia 2024, laser DCP)
At some point, between writing "The Future Is Now' and it premiering at Fantasia, the idea of a big cryptocurrency heist as a motivator in this sort of action/adventure flick went from feeling coolly futuristic to an instant anachronism, and it does something to this short's vibe that I can't quite put my finger on. It's already sort of pushing through on excitement and enthusiasm, only now it's slightly misdirected. The story has Jaho finally being given a tip that will allow him to track down former friend Paul after he stole a fortune in crypto from him a year ago, but the other partner he had expected to help has moved on while the underworld figure that loaned Jaho the money needed for this crypto play back then is ready to move in on both men. I suppose you could substitute any Macguffin, but we're at a spot right now where anything techy enough to make this seem futuristic seems to have an expiration date.
That doesn't really matter, I suppose; the point of the film is the vibe. There's some pretty slick camerawork and well-communicated speed as Jaho drives through the city, with the neon colors popping and most of the story being told in phone calls. It's not hard to see Jaho as a guy with a lot of online contacts but maybe in over his head trying to actually accomplish something on the street. It's rough at spots - there's enough talk to make you aware that the slick veneer is covering a relative dearth of action - and it doesn't quite make up for the could-be-worse-but-could-be-better acting in a way that makes Jaho and Paul reconnecting work.
For a semi-homemade film - the on-screen and behind-the-camera talent appear to be the same folks - "The Future Is Now" is polished and energetic. It could probably be better with a cast that's not also trying to set light levels and handle blocking.
Yonggamhan simin (Brave Citizen)
* * ¼ (out of four)
Seen 20 July 2024 in Auditorium des diplômés de la SGWU (Fantasia 2024, laser DCP)
I can't really argue that Brave Citizen doesn't commit to the bit, but I can't help but wish it had gone further. Maybe the filmmakers couldn't because they had to thread a certain needle - there have been enough stories and films out of Korea about teachers lashing out at students or using corporal punishment that the filmmakers don't want to be accused of Being In Favor Of That - or maybe I'm just imagining that, but this is a film that does okay for itself being moderately weird when it actually needs to be crazy.
Mooyoung High, we are told, has been recognized as an Exemplary Anti-Bullying School for two years running, but that's a facade - those two years line up with rich kid Han Su-Kang (Lee Jun-young) being suspended, and he's a terror, not just making other kids' lives miserable but avoiding accountability because his parents are rich, connected with the police and prosecutors, and on the school board. His current favorite target is Go Jin-hyung (Park Jung-woo), a good kid being raised by his street-vendor granny. Han is obviously not in the ethics class taught by So Si-min (Shin Hye-sun), a new teacher on a three-month contract hoping to latch on permanently and advised not to make waves. And she tries, but she's also a former rising star in boxing who has also trained in taekwondo and hopkaido, and probably isn't as different from her father and coach who once won a "Brave Citizen" award for standing up to street crime as she'd like to think, and the masks her father keeps in his gym for his young students does offer some anonymity.
I appreciate the filmmakers pointing out that the Su-kang was suspended for two years and this isn't a minor, because it means one can watch the film without being uneasy about his teacher eventually beating the shit out of him, as must happen because otherwise why are you paying for a ticket. On the other hand, it also means getting very impatient to see Si-min beat the shit out of him. It also kind of messed with the structure of the movie; this feels like the sort of film (or comic, as it's based on a webtoon) where the heroine climbs a ladder to get to the final boss, but what's she going to do, beat up a bunch of kids? So you get a kind of static situation until things jump from masked vigilante to pro wrestling tropes (as they kind of have to, because the resolution can't happen somewhere off in the background). It never quite feels right, and the movie is a bit long to have relatively little happening to move things forward.
Maybe if it had been zanier for longer? The filmmakers get a lot of mileage out of Si-min looking the part of a sunny, idealistic young teacher who is actually a skilled martial artist with anger issues in the start, but ease back on that contrast later. It's hilarious, though, and every time the filmmakers go big with introducing a character or showing student reaction, they hit on something that at least kind of works. It's tough to sustain that when you also want to have major stakes and treat a real-life issue with respect, I suppose, but you're already having a teacher pummel a student; might as well stay in that sort of obviously exaggerated zone.
The fun of it is that Shin Hye-sun has a good enough handle that SI-min never seems to be putting on a facade - she genuinely seems cheerful and like someone who has the right attitude to be a teacher with obvious enthusiasm and empathy, just apparently not squeamish about using violence to deal with people who are making things worse for everyone. She's kind of interesting even as the other actors are mostly playing types, although I suspect that the way they jump from terror to poorly-contained glee when Su-kang starts getting a little of what's coming to them helps make Shin's performance work, because it feels like human nature and she's just able to express it more actively.
That active expression (by which I mean fighting) is okay, although as mentioned, one wishes there was a bit more of it, because it's almost all quick encounters between Si-min and Su-kang which can't really have a definitive ending. The final match is a little more pro-wrestling than MMA, which might be a bit of a disappointment, but there's some good storytelling in it as Si-min can't exactly take Su-kang apart because he is bigger and more muscular but she and everybody watching realize that he's probably never been up against someone who knows what they're doing and isn't afraid of upsetting him or his family before.
It works well enough, and when it leans into how the audience knows they shouldn't be in favor of something but enjoys it anyway, it's great fun. It could just use a bit more of that.
Gekijouban Mononoke Karakasa (Mononoke the Movie: Phantom in the Rain aka Mononoke the Movie: Paper Umbrella)
Stars? I dunno
Seen 20 July 2024 in Auditorium des diplômés de la SGWU (Fantasia 2024: Animation Plus, laser DCP)
I'm not entirely certain what it is that I just watched but I'm glad that I got to see it on the big screen with good sound. It is some amazing animation outside the usual mold and, hey, I knew coming in that this was a spin-off from a cult show and if I didn't get caught up beforehand, that's on me.
Near as I can tell, the Medicine Seller (voice of Hiroshi Kamiya) wanders around feudal Japan looking to slay demons ("mononoke"), but his Exorcism Sword will only unsheathe if he knows the Form, Truth, and Reason that connect them. His latest target is Ooku, a palace that only women are allowed to enter, which has some strange omens about it: A parade normally scheduled to occur before a princess gives birth has been mysteriously delayed, and there are rumors that someone has left the palace unrecognizable. As he arrives, two young women arrive for their first day as servant girls there: Asa (voice of Tomoyo Kurosawa), a serious girl who wishes to be a scribe, and Kame (Aoi Yuki), bubblier and taken with the glamor of Ooku, which she has obsessively studied as a true fan, and immediately find themselves involved in things far more sinister than they anticipated.
I'm going to have to assume that phantom in the Rain has the basic shape of an episode from the Mononoke series, just writ larger and with fancier effects work, because while there's a sort of token effort to say "I've got to do A, B, and C", it feels more like a reminder for folks who haven't watched it since it premiered in 2007 than exposition for newcomers. Maybe there's material from the larger world that informs what's going on; there certainly seem to be a few characters on the outskirts of the narrative. Otherwise, though, it is throwing a lot at the audience and presuming we know how it fits together.
Even without that knowledge, though, a viewer can get caught up. The design of everything is great, very reminiscent of traditional woodcut illustrations, and indeed, you can see grain behind the image, which sometimes ironically makes everything look even less solid, like a floor is actually a pool until someone steps on it. There are wisps that maintain shape and sparks that indicate constant and momentary smells and tastes, and an unnerving tendency to draw eyes as unblinking pupils. This all stands beside psychedelic imagery that mixes better than one might think - the evils being committed are ancient and incomprehensible.
Writer/director Kenji Nakamura does neat things with the pacing, too, sometimes lingering just long enough to make one wonder about something, other times making things eerie with a bunch of quick cuts or ending sequences by slamming closet doors shut on them. Action is fast and almost overwhelming as the traditional imagery is enhanced by digital 3-D renderings and anachronistic electric guitars show up on the soundtrack.
The folks around me who were familiar with the property seemed to love it. It's probably a bit of an acquired taste and a bit of work if you haven't previously done that acquisition, but unlike a lot of anime films picked up from something that ended a while back (such as Rebuild of Evangelion), it never gave me the sensation of being something only for a niche audience that doesn't include me.
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